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"Bad" Guys RPG (Title TBD)

ROLE

Designer

DESCRIPTION

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YEAR

2035

GENRE

First-person shooter

PLATFORM

Steam

PLAYERS

PLATFORM

GENRES

Single Player

PC

Console (Planned)

RPG

Turn-Based

Adventure

OVERVIEW

Adventuring parties in classic fantasy games are always full of "heroes" like knights and wizards who attack people like goblins and orcs to obtain cool magical items. But what is the perspective of those people? They have had their lands pillaged and families killed, for what? Selfish gain? You play as a lone goblin trying to find allies to take back their sacred relics stolen from them by the so-called "heroes" using open world adventuring and turn-based combat.

ROLE

DEVELOPMENT PHASE

Lead Designer

Initial Design

RESPONSIBILITIES

Mechanics Design

Level Design

Systems Design

UI / UX Design

DETAILS

DESIGN OVERVIEW

Using Paper Mario as the biggest inspiration, we wanted to have a game with a comedic tone that inspires adventure and exploration as well as some strategic combat mechanics. For a more familiar leveling system more attributed to fantasy RPGs we are drawing inspiration from tabletop roleplaying games.

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There will be exploration in the open world with a team of characters that each have their own abilities that can be used in the world. Each of these characters also have unique mechanics when utilized in combat as well.

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In addition to skills, the characters can have different types of equipment to improve their skills which can be leveled up while playing the game and earning experience points.

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Beyond the characters, the Player and their hand-assembled party will explore various magical lands with their own colorful characters while they try to find and take down their enemies to retrieve their homes' relics and restore the order they once had.

DEVELOPMENT NOTES

I am working with a Narrative Designer as my main collaborator and we started work with an artist who had great concept work for the game. Due to scheduling conflicts have slowed production but are still seeking programmers and artists.

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We are planning to use Unreal Engine for development.

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