"Bad" Guys RPG (Title TBD)
ROLE
Designer
DESCRIPTION
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YEAR
2035
GENRE
First-person shooter
PLATFORM
Steam
PLAYERS
PLATFORM
GENRES
Single Player
PC
Console (Planned)
RPG
Turn-Based
Adventure
OVERVIEW
Adventuring parties in classic fantasy games are always full of "heroes" like knights and wizards who attack people like goblins and orcs to obtain cool magical items. But what is the perspective of those people? They have had their lands pillaged and families killed, for what? Selfish gain? You play as a lone goblin trying to find allies to take back their sacred relics stolen from them by the so-called "heroes" using open world adventuring and turn-based combat.
ROLE
DEVELOPMENT PHASE
Lead Designer
Initial Design
RESPONSIBILITIES
Mechanics Design
Level Design
Systems Design
UI / UX Design
DETAILS
DESIGN OVERVIEW
Using Paper Mario as the biggest inspiration, we wanted to have a game with a comedic tone that inspires adventure and exploration as well as some strategic combat mechanics. For a more familiar leveling system more attributed to fantasy RPGs we are drawing inspiration from tabletop roleplaying games.
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There will be exploration in the open world with a team of characters that each have their own abilities that can be used in the world. Each of these characters also have unique mechanics when utilized in combat as well.
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In addition to skills, the characters can have different types of equipment to improve their skills which can be leveled up while playing the game and earning experience points.
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Beyond the characters, the Player and their hand-assembled party will explore various magical lands with their own colorful characters while they try to find and take down their enemies to retrieve their homes' relics and restore the order they once had.
DEVELOPMENT NOTES
I am working with a Narrative Designer as my main collaborator and we started work with an artist who had great concept work for the game. Due to scheduling conflicts have slowed production but are still seeking programmers and artists.
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We are planning to use Unreal Engine for development.
