Mitchell Martin-Moran
GAME DESIGNER / PRODUCTION SPECIALIST
ABOUT ME
In pursuit of a career in games I’ve not only picked up a plethora of experience, but found that many of the skills I’ve acquired are extremely transferable and help me only be better at my next adventure. Throughout the last decade, I’ve worked from QA to production, on both the client and service sides, and now work in supporting production teams by breaking down systems and making new ones to find efficient, effective ways for teams to work. All of these roles and experiences combine to give me an ever-growing skillset around creative production and help me to make great things, whether it be a game or just a way to make work a little easier.
I spend most of my spare time creating. Sometimes I make tabletop games, sometimes experiences for events with friends, and I even work on writing for my original world and campaign using the D&D 5e system. When it comes to games, I truly love every piece of the puzzle so I write stories, build worlds with colorful characters, experiment with clever UX, design interesting mechanics and complex systems all to make my content as great as it can be.
Fun is often discovered unexpectedly and trying something new can lead to exciting possibilities. I’ve worked for years finding the fun in my every day and making it where I can. I am both dedicated to and passionate about my work and I bring that determination and care to whatever I do.

PROFESSIONAL EXPERIENCE
PRODUCTION
Production Systems Design
Collaborating with teams across Production to create, optimize, and document processes and systems.
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Campaign Production
Managing Campaigns of varying scopes from ideation to launch to support the product, brand, or thematic content.
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Content Production
Leading Production of many forms of content such as static and motion assets, interactive digital content, influencer activations, data-driven statistics, and informational guides.​
GAMING
Production
Tracking the development cycle of games and game-centric content phase by phase with communication, tracking, and efficiency.​
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Design
Subject Matter Expert (SME) for Puzzle, Card, and Experiential games supporting the main game, and using Designer background to help clean up game designs and refine documentation.​
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Quality Assurance
Leading Production of many forms of content such as static and motion assets, interactive digital content, influencer activations, data-driven statistics, and informational guides.​
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Game Design B.S. Program - Full Sail University (93 credits completed)
2014 GDC Next Volunteer​
International Game Developer Association Member - Since 2014








SKILLS


LET'S PLAY!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS
