top of page

Mitchell Martin-Moran

GAME DESIGNER / PRODUCTION SPECIALIST

ABOUT ME

In pursuit of a career in games I’ve not only picked up a plethora of experience, but found that many of the skills I’ve acquired are extremely transferable and help me only be better at my next adventure. Throughout the last decade, I’ve worked from QA to production, on both the client and service sides, and now work in supporting production teams by breaking down systems and making new ones to find efficient, effective ways for teams to work. All of these roles and experiences combine to give me an ever-growing skillset around creative production and help me to make great things, whether it be a game or just a way to make work a little easier.

 

I spend most of my spare time creating. Sometimes I make tabletop games, sometimes experiences for events with friends, and I even work on writing for my original world and campaign using the D&D 5e system. When it comes to games, I truly love every piece of the puzzle so I write stories, build worlds with colorful characters, experiment with clever UX, design interesting mechanics and complex systems all to make my content as great as it can be.

 

Fun is often discovered unexpectedly and trying something new can lead to exciting possibilities. I’ve worked for years finding the fun in my every day and making it where I can. I am both dedicated to and passionate about my work and I bring that determination and care to whatever I do.

1A9A0303.jpg

PROFESSIONAL EXPERIENCE

PRODUCTION

Production Systems Design

Collaborating with teams across Production to create, optimize, and document processes and systems.

​

Campaign Production

Managing Campaigns of varying scopes from ideation to launch to support the product, brand, or thematic content. 

​

Content Production

Leading Production of many forms of content such as static and motion assets, interactive digital content, influencer activations, data-driven statistics, and informational guides.​

GAMING

Production

Tracking the development cycle of games and game-centric content phase by phase with communication, tracking, and efficiency.​

​

Design

Subject Matter Expert (SME) for Puzzle, Card, and Experiential games  supporting the main game, and using Designer background to help clean up game designs and refine documentation.​

​

Quality Assurance

Leading Production of many forms of content such as static and motion assets, interactive digital content, influencer activations, data-driven statistics, and informational guides.​

 

​

Game Design B.S. Program - Full Sail University (93 credits completed)

2014 GDC Next Volunteer​

International Game Developer Association Member - Since 2014

002_RG_2021_FULL_LOCKUP_OFFWHITE.png
apple-xxl.png
mediamonks.png copy.png
activision-logo.png
wildrift-logo-rgb2c-gold.png
V_Logotype_Red.png
CoD_WWII_Logo.png
Call_of_Duty_Infinite_Warfare_–_Game_logo.svg.png

SKILLS

Wrike-logo.png
Airtable_Logo.svg.png
Gsuite-logo.png
Quip_logo.png
miro-8x.png
notion-8x.png
Asana_logo.svg.png
1706463199figma-logo-png.png
62b1ff178309c32ce1623dee.png
Adobe_Corporate_Logo.png
Official_unity_logo.png
1425334231-unreal-engine-logo.png
Jira_Logo.svg.png
Inkscape-Official-Logo.png
62a6306f03a870b920cbfd37.png
Frame_Logo_(2).png
Contact

LET'S PLAY!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

Thanks for submitting!

bottom of page